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It's the crack of dawn on Christmas Day when the early morning silence is broken by a sudden “Kerplunk!” Something strange has dropped down the chimney! You race to the hearth to find a soot-covered envelope with “URGENT” scrawled across the front. Anxiously, you open the letter and discover a cryptic message. As you begin to read, the air fills with the sound of jingle bells and the sweet smell of peppermint. Just then, you are magically whisked away to the North Pole! It seems that a dastardly crime has been committed and Santa needs your help to catch the ne'er-do-wells! There's no time to wait; Santa is counting on you! Are you ready to save Christmas?
The Kringle Caper, title #1 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.
Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.
When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.
This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use.
This entry in the series takes about an hour to solve, and is rated 2 out of 3 in difficulty.
The Kringle Caper, title #1 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery.
Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.
When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.
This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game, but can pass it on to another group for their use.
This entry in the series takes about an hour to solve, and is rated 2 out of 3 in difficulty.
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