소개 및 설명
A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns putting pieces on the board, according to the following constraints:
Connected: after the first piece, each piece you play must touch at least one other piece orthogonally.
Different move: you may not play the same shape or colour that your opponent just played.
Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour.
Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction.
The last player able to place a piece wins.
The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed.
Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award.
BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS
Connected: after the first piece, each piece you play must touch at least one other piece orthogonally.
Different move: you may not play the same shape or colour that your opponent just played.
Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour.
Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction.
The last player able to place a piece wins.
The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed.
Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award.
BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS
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공식 한글화 미출시 (비한글화 수입작)
이 게임은 아직 국내에 공식 한글판으로 정식 발매되지 않은 비한글화 작품입니다.
국내 정식 가격 변동 및 펀딩 패키지 추적 기능이 제공되지 않으며, BGG 게임 정보와 유저 평가 위주로 관리됩니다.
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